![]() Lighting is also used to great effect, with the plumes of mist and pervasive darkness of the hospital, for instance, being lightened ever so slightly by the weak and flickering beam of illumination from your flashlight. From the grotesque monstrosities and horrors you run into to multiple scenes of striking imagery, Little Nightmares 2 is a visually stunning game. The art and visual design of the game has a huge role to play in that, as you’d expect. Every single room you find yourself in has its own story to tell if you just take a knee and look around for long enough, and collectively, the entire game does an excellent job of painting a clear (and rather bleak) picture of what Little Nightmares’ world looks like outside of The Maw. ![]() From a forest to a school to a hospital to the ruins of The Pale City, the game takes you to a variety of different locations, and each of them sports excellent visual and art design. Tarsier Studios also use the larger scope of Little Nightmares 2 to flesh out the game’s world in incredible ways. I can’t say much about it, for obvious reasons, but the final few minutes of the game deliver some major surprises that I did not see coming, and am still thinking about. All of this also culminates in a terrific, shocking ending. Little Nightmares 2 constantly does a lot with very little, and it consistently strikes the perfect balance between telling the story the developers want to tell and being ambiguous and leaving things open to interpretation. The environmental storytelling is on point here, whether that’s through easily missable cues in your surroundings that tell the story of a particular location, or through grand and large-scale vistas and sequences that paint a grim picture of this horrifying world. Like its predecessor, Little Nightmares 2 tells its story completely wordlessly, but also like its predecessor, it does so expertly. " Little Nightmares 2 is a stirring, unsettling horror experience that – in spite of being a bit too brief – is full of unforgettable moments." The denizens of The Pale City are constantly glued to their television screens, which emit signals being sent out by an entity known as The Thin Man from the Signal Tower that looms in the distance, with these signals turning everyone into brainwashed freaks. While the first game was set completely within the innards of the underwater vessel called The Maw, Little Nightmares 2 is much larger in scope, with Mono and Six travelling to the decaying metropolis of The Pale City. Little Nightmares 2 introduces a new protagonist, a boy named Mono, while Six, the previous game’s protagonist, accompanies you on your journey as an AI-controlled companion. The end result is a stirring, unsettling horror experience that – in spite of being a bit too brief – is full of unforgettable moments. ![]() It recognizes and retains the biggest strengths of the first game, and expands on its scope in key ways that, while feeling true to the series’ formula, improve the experience significantly. Almost four years later, the indie developer is back with a sequel, and fans of the first game will be glad to know that Little Nightmares 2 is better than its predecessor in almost every way possible. In 2017, Tarsier Studios transported players to the bizarre, creepy world of Little Nightmares, a wonderful gem of a game that somehow managed to be childishly endearing and deeply disturbing all at once.
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